02 May 2026
Teen Patti Rules & Hand Rankings — A Complete Walkthrough
What Teen Patti is, in fifty words
Teen Patti is an Indian three-card variant of the British game Three-Card Brag, played around festival tables for centuries and adapted to mobile around 2014. Each player gets three face-down cards. Players bet in clockwise rounds, deciding hand-by-hand whether to stay in or fold. Highest-ranked hand at Show wins the pot.
Hand rankings, strongest to weakest
The full hierarchy of three-card hands, in descending order of strength:
- Trail (Trio / Three of a Kind) — three cards of the same rank. A-A-A is the top hand possible. Probability of being dealt: roughly 0.24%.
- Pure Sequence (Straight Flush) — three consecutive cards of the same suit. A-2-3 of one suit is the highest pure sequence (Ace plays high or low in sequences). Probability: roughly 0.22%.
- Sequence (Straight / Run) — three consecutive cards in mixed suits. Probability: roughly 3.26%.
- Colour (Flush) — three cards of the same suit, not in sequence. Probability: roughly 4.96%.
- Pair — two cards of the same rank plus a third (kicker). Higher pair wins; if pairs tie, the kicker decides. Probability: roughly 16.94%.
- High Card — no other ranking applies. Highest card wins, second card resolves ties, third resolves remaining ties. The most common hand category — every hand that isn't one of the above is a high-card hand.
A common misread: people sometimes assume Colour (three same-suit) beats Pure Sequence (three same-suit and consecutive). It doesn't — the hierarchy comes from rarity, and Pure Sequence is rarer than Colour. Memorise the table once and never look it up again.
The chaal-raise-fold cycle
The structure of a hand: dealer button rotates clockwise; the boot is auto-deducted from every seat before the deal; three cards are dealt face-down to each player. Action starts with the player to the left of the dealer and moves clockwise.
On your turn you choose one of three actions:
- Pack (Fold) — drop out of this hand. Your boot is forfeit but you don't owe anything further. The hand continues without you.
- Chaal (Call) — stay in by paying the current stake. The stake doubles each time someone raises.
- Raise — push more chips in. The next chaal cost doubles for everyone after you in this round of action.
The hand ends in one of two ways. Walkover — every other player folds, you collect the pot uncontested without revealing cards. Show — two players remain, one pays the Show fee, both reveal, the higher-ranked hand takes the pot.
Blind vs Seen — the pricing mechanic
Before you tap on your cards, you're playing Blind. After tapping (or auto-reveal at a fixed chaal number depending on the table), you're Seen. The economics are different:
- Blind chaal cost is the current stake.
- Seen chaal cost is double the current stake.
This single rule shapes most Teen Patti strategy. Blind play is half the cost per chaal, and your opponents can't tell whether you're holding A-A-A or 2-7-9. That opacity does the work — opponents respect blind aggression because the math says blind raisers either have premium hands or are willing to bleed chips, and either way most marginal hands fold.
The standard pro play: stay Blind for the opening two-to-three chaals, switch to Seen once the pot has grown enough that the doubled Seen cost is justified by what you can see and what you can extract.
Side Show
Side Show is the half-pot-priced way to challenge the previous player privately. The rules:
- Only available after the third chaal.
- Both you and the previous-actor must be Seen (not Blind).
- You pay the current stake to ask for the Side Show.
- The previous-actor can accept (both hands compare privately; lower hand must fold) or refuse (in which case the actor who asked must fold).
Side Show is the most efficient way to bleed out a player who's been calling stations without ever raising. It costs the current stake but saves the bigger Show fee at the end of the pot. Use it sparingly — repeated side shows tip your hand strength to the table.
Show pricing — the most-asked rule
When two players remain, either can request Show. The cost depends on who's Blind and who's Seen:
- Both Blind — Show cost is the current stake.
- One Blind, one Seen — only the Seen player can request Show; cost is twice the current stake. Some house rules force the Blind player to chaal until the end.
- Both Seen — Show cost is twice the current stake.
The higher-ranked hand wins the pot. Ties are broken by the relative position of the player who paid for the Show — in most house rules, the player who didn't pay wins the tie.
Variants you'll encounter
Several Teen Patti variants are popular on Indian gaming apps. The core mechanics — three cards, chaal cycle, blind/seen, side show — stay the same; only the hand-ranking or wild-card rule changes:
- AK47 Teen Patti — Aces, Kings, 4s and 7s are wild. Trails and pure sequences come around three times more often; adjust raise thresholds upward.
- Muflis Teen Patti — lowest hand wins. The full ranking is inverted: a Trail of Aces is the weakest hand; 2-3-5 of mixed suits is among the strongest. Mentally exhausting until you've sat through a few sessions.
- Pot Blind — everyone forced Blind until the pot crosses a set threshold (typically 5x or 10x boot). Then Seen unlocks. Rewards aggressive early raisers.
- Three Patti War — single-card variant. One card per side, higher card wins, no chaal cycle.
Etiquette and the small rules nobody tells you
The unspoken rules of Indian Teen Patti tables, online or off:
- Don't take the full turn timer on every hand. Ten seconds per decision is the rhythm; ten seconds on every hand slows the table and frustrates regulars.
- Don't side-show repeatedly. One side-show per hand is fine; two reads as fishing for information.
- If you're new to a table, don't open with an aggressive raise on hand one. Watch three or four hands before entering an action pot — it gives you table-pace context and signals to regulars that you're not just rage-betting.
- Tournament tables follow stricter blind structures (rising stakes per round). Cash tables hold the stake steady — different bankroll discipline applies.
Where to practise
The ₹2-boot Teen Patti Master tables on Magic are the cheapest place to learn. Stake exposure per hand is around ₹40-₹80 — small enough to absorb thirty hands of variance from a ₹500 wallet. Move up to ₹5 boots once you're confident with chaal pacing; ₹10 boots once you've played 300+ hands; ₹50 boots only when you're consistently breaking even at ₹10. Most regulars never need to go above ₹50; the strategic depth doesn't change above that tier, only the variance.
External reference: Wikipedia's Teen Patti entry for historical context and the broader rules tradition.